
Kalanoro Review
Platforms: PS5, Xbox Series X|S, Nintendo Switch 2, PC
Release Date: September 24, 2026
Main Story Length: 6 hours
Developer: Red Raketa Studio
Reviewed on PS5
Gameplay screenshots captured by NextUpDaily
A Platformer With a Pulse
Kalanoro isn’t trying to be the biggest, hardest, or most mechanically complicated 3D platformer you’ll play. It doesn’t need to be.
What it does have is personality.
Set in a colorful world heavily inspired by Madagascar and Malagasy culture, Kalanoro mixes traditional 3D platforming with combat, collectibles, band management, and music into an adventure that feels familiar without feeling like another copy-and-paste platformer.
Your ultimate goal is to build a band, play shows, and keep your increasingly needy group of musicians happy along the way. That means exploring different environments, gathering materials, hunting down hidden scrolls and other collectibles, rescuing band members, and handling some surprisingly hands-on responsibilities back at the bus.
It’s simple. Occasionally very simple. But more often than not, it works.
And considering I spent a good chunk of my roughly 10-hour playthrough refusing to leave levels until I had squeezed every last collectible out of them, Kalanoro clearly did something right.
The Best Part Is Simply Getting Around
The platforming and traversal are easily where Kalanoro feels strongest.
Movement is smooth, responsive, and just plain enjoyable. Levels give you enough room to bounce around, search different paths, and poke into corners that look suspicious enough to be hiding something. More often than not, they are.
That constant hunt became one of my favorite parts of the game.
Each area gives you things to collect and secrets to uncover, and while none of it completely rewrites the collectible-platformer rulebook, the environments are designed well enough that completing a level feels satisfying instead of like you’re vacuuming icons off a map.
There’s a nice flow to jumping through obstacles, fighting a few enemies, spotting something slightly out of reach, and immediately thinking, Alright, how the hell do I get over there?
That’s exactly what I want from this kind of game.
Kalanoro also does a good job of changing up its environments before any one area becomes stale. Its Madagascar-inspired identity gives the world a flavor of its own, and the different locations have enough visual and structural variety to keep pushing you forward.






(Click any image to enlarge)
Combat Is Easy, But It Has Some Tricks
Combat follows a similar philosophy: straightforward, smooth, and rarely stressful.
You can pick up objects and weapons around the environment to swing or throw at enemies, use your hair-based abilities to grab and launch yourself toward targets, zap enemies with electricity, and gradually add more options as you progress.
There are also sections that lock you into an area while groups of enemies pile in, giving the combat a little more room to breathe outside of the smaller encounters scattered throughout the levels.
Mechanically, it all works.
The problem is that Kalanoro rarely makes you prove you’ve actually gotten good at any of it.
Most normal enemies go down without much resistance, and while a few bosses presented a nice little challenge, I never felt like the game was truly testing everything it had taught me. For some players, that will be part of the appeal. This clearly isn’t designed to be a controller-snapping platformer where every jump requires surgical precision.
Still, I would have liked to see the difficulty pushed another notch higher, even if it were optional.
The foundation is good enough that I wanted more excuses to really use it.
Building a Band Is Fun — Babysitting One, Less So
Between adventures, Kalanoro brings you back to your bus, where the whole “build a band” concept becomes more than just a story beat.
You’ll feed your band members, print posters, prepare for shows, and customize a handful of things while trying to keep everybody happy.
I like the idea behind it.
These little tasks make your band feel like something you’re actively maintaining instead of a collection of characters automatically following you around. It adds another layer to the adventure and gives the bus a purpose beyond being a glorified menu.
But this is also where Kalanoro occasionally crosses the line from charming routine into busywork.
Cooking meals and printing posters can become tedious, particularly when you really just want to get back out into the levels. Band members also need to be fed, and if you ignore them for too long, they can leave and head to another island, forcing you to go find them again.
That system produced probably my most frustrating recurring moment.
There were times when I went to feed somebody only to find them sleeping. I’d leave, come back later…and apparently they had decided starvation was preferable to waiting five more minutes because they were gone.
Look, I’m all for band drama. But losing a musician because they slept through dinner feels slightly above my pay grade.
It was never a major problem, but it happened a few times during my playthrough.
The Shows Needed a Bigger Encore
For a game built around forming a band, I also expected the actual performances to have a little more bite.
Shows use timing-based mechanics, which makes perfect sense for the theme, but the timing windows are extremely forgiving. Once you understand what the game wants from you, there isn’t much tension involved.
This feels like one of Kalanoro’s biggest missed opportunities.
I didn’t need it to suddenly turn into a hardcore rhythm game, but give me an optional higher difficulty. Speed things up. Shrink the timing windows. Make me earn that perfect performance.
By the time you’ve traveled across the world assembling this band and earning fans, hitting the stage should feel like the payoff.
Instead, the shows are enjoyable little breaks in the adventure when they could have been one of its defining mechanics.
Color, Music, and a Whole Lot of Character
Where Kalanoro never struggles is charm.
The colorful cartoon visuals fit the game perfectly, and the art direction gives everything a warm, inviting look without trying to overwhelm you with graphical fireworks. It knows its style and commits to it.
The soundtrack deserves its own praise too.
For a game built around music, getting that part wrong would have been a pretty serious problem. Thankfully, the music complements the adventure extremely well and gives the entire experience even more energy and personality.
I also found the overall experience smooth. Controls felt responsive, movement remained fluid, and I didn’t run into performance problems significant enough to pull me out of the game.
That matters here because Kalanoro’s strongest feature is its movement. A platformer can have all the personality in the world, but if jumping from point A to point B feels like driving a shopping cart with one broken wheel, we have a problem.
Kalanoro passes that test comfortably.
It Knows When to Leave the Stage
The game’s length also works heavily in its favor.
My playthrough came in at around 10 hours, although a good portion of that was because I kept trying to fully complete each level rather than sprinting straight toward the finish.
That felt just right.
The bus-management mechanics were beginning to show their repetitive side, and the combat wasn’t becoming substantially more difficult, but Kalanoro wraps things up before either issue has enough time to dominate the experience.
It doesn’t overstay its welcome.
Instead, new environments, collectibles, abilities, and the steady progression of building your band give you enough reason to keep moving until the credits roll.
Sometimes knowing when to end is just as important as knowing how to start.
The Verdict — Is Kalanoro Worth Your Time?
Kalanoro is a warm, colorful, and genuinely original spin on the 3D platformer formula.
Its combat could use more resistance. Its musical performances deserve a harder difficulty option. And some of the band-management chores start feeling less like living the rock-star lifestyle and more like somebody handed you the tour manager’s unpaid internship.
But those frustrations never erased what I enjoyed most.
Moving through the levels feels good. Hunting down collectibles is satisfying. The combat has fun ideas even when it goes easy on you. The music hits. The visuals are full of character. Most importantly, the game has heart.
Kalanoro understands that not every adventure needs to punish you or consume 50 hours of your life to justify its existence. Sometimes you want something colorful, creative, easy to pick up, and fun to complete.
That’s where it lands.
If you’re looking for a brutally challenging platformer or a deep combat system, this probably won’t scratch that itch. But if you want an upbeat 3D adventure with smooth movement, satisfying exploration, plenty to collect, and enough personality to separate itself from the crowd, Kalanoro is absolutely worth considering.
It may occasionally make you feel more like a babysitter than a bandleader, but I still enjoyed the tour.

Disclosure: A review code for Kalanoro was provided through Game.Press for review purposes. Receiving a review code had no influence on the opinions expressed in this review or its final score.



















































