
No More Room in Hell 2
Platforms: PS5, Xbox Series X|S, PC
Release Date: August 11, 2026
Typical Match Length: 30–60 minutes
Developer: Torn Banner Studios
Reviewed on PS5 & PC
Gameplay screenshots captured by NextUpDaily
A Zombie Game That Knows Exactly Why You’re Here
No More Room in Hell 2 is right down my alley.
I grew up playing games like Left 4 Dead, and I’ve spent more hours than I’d probably like to admit running around first-person zombie worlds like Dead Island and Dying Light. So when you tell me I can grab some weapons, team up with a group of players, and start putting zombies back in the ground, you really don’t need much more of a sales pitch.
And for the most part, No More Room in Hell 2 delivers exactly what I wanted from it.
This isn’t a story-heavy zombie adventure trying to make you emotionally question the meaning of humanity. It’s a game about getting into a match, searching for supplies, surviving with your team, and hopefully making it out alive.
Sometimes, that’s more than enough.

Eight-Player Co-Op Is the Main Event
The biggest thing separating No More Room in Hell 2 from a lot of other zombie games is the ability to play with up to eight players.
That immediately changes the feel of everything.
Four-player co-op has been the standard for this genre for what feels like forever, so doubling that number creates some awesome moments. When eight people are packed into one building trying to hold back waves of zombies, the game hits another level.
There’s gunfire everywhere. People are scrambling for supplies. Zombies are coming through every opening they can find. Someone is probably doing something questionable in another room.
It gets chaotic fast, and that chaos is easily the best part of the experience.
Even something as simple as finally extracting and seeing a helicopter filled with seven other players feels rewarding. You didn’t just survive your own run. The whole group somehow managed to make it out.
Those are the moments I kept wanting more of.
The World Actually Rewards You for Looking Around
The maps are large, and there’s a lot more interactivity than I expected.
Doors can be opened, cabinets can be searched, buildings can be explored, and you’re constantly scanning the environment for something that might help keep you alive for another few minutes.
Ammo isn’t handed out like candy either.
You’ll find plenty of different weapons and firearms scattered throughout the world, but you’re rarely sitting on a mountain of bullets. Health items, supplies, weapons, and other useful materials all make searching buildings feel worthwhile instead of something you’re only doing because the objective marker told you to.
That scavenging loop works really well.
You enter a room thinking you’ll quickly check a cabinet and leave, and five minutes later you’re still digging through the building because there might be one more box of ammo sitting somewhere upstairs.
Zombie games need that feeling.
No More Room in Hell 2 has it.

The Zombies Aren’t Just Target Practice
Even on beginner difficulty, I was surprised by how quickly things could get out of control.
The zombies move fast enough to become a legitimate problem, especially when several start surrounding you at once. Increase the difficulty and that pressure only becomes more noticeable.
This isn’t the kind of game where you can comfortably stand in the middle of a street and casually mow down everything around you.
Resources matter. Positioning matters. Your teammates matter.
And while the firearms are fun, I actually found myself enjoying the melee combat even more.
There’s something timeless about hitting a zombie over the head with a sledgehammer.
I don’t know what else to tell you.
Some things in gaming simply work.
The Movement Needs More Life
My biggest issue is the movement.
Sprinting is obviously faster than walking, but it never feels as smooth or fluid as I wanted it to. There’s almost a slight running-through-mud feeling to it.
It isn’t painfully slow. It just feels heavier and clunkier than the rest of the game deserves.
That becomes even more noticeable when you’re trying to jump over obstacles, weave around roadblocks, or quickly reposition while a group of zombies is closing in.
The shooting feels significantly better by comparison.
On PC, aiming with a mouse feels smooth and responsive. Console aiming is still completely playable, although I found the aim assist slightly awkward at times.
When the combat starts firing on all cylinders, the gunplay does its job. I just wish getting from Point A to Point B felt equally polished.

Objectives Are Good. Waves Are Where the Party Is.
There are two main ways to play: objective-based matches and wave-based survival.
I enjoyed both, but I definitely preferred the wave mode.
Objective matches give you more structure and can generally last anywhere from around 30 minutes to an hour depending on how quickly the group pushes forward. You’re moving around the map, completing tasks, gathering supplies, and eventually working toward extraction.
It works.
But survival gives you more freedom to simply enjoy what the game does best.
Fight zombies.
Eight people defending a location against increasingly aggressive waves of undead is exactly the kind of dumb fun I mean in the best possible way.
No complicated explanation required.
Just give everybody a weapon and lock the doors.
Progression Keeps You Moving Forward
There’s enough progression here to make matches feel like they’re contributing toward something without turning the game into a spreadsheet simulator.
Your character has progression, your overall account has progression, and there are different skills, loadouts, customization options, and stats to keep track of.
Character customization isn’t incredibly deep, but I don’t think it needs to be.
I’m here to survive a zombie outbreak, not spend 45 minutes deciding whether my responder looks better in slightly darker pants.
The systems give you enough to work toward while keeping the focus where it belongs: actually playing.

Don’t Come Here Looking for a Big Story
There isn’t much of a traditional story, and I would have liked a little more narrative to pull everything together.
That said, it’s also pretty obvious that storytelling isn’t what No More Room in Hell 2 is trying to build itself around.
This is a game designed to be easy to jump into.
Find a match. Invite some friends. Meet some random players. Grab whatever weapon you can find.
Start killing zombies.
I have a lot of appreciation for games that understand that not everything needs to become a 70-hour commitment.
Sometimes I want to play for an hour, have a good time, and move on with my night.
No More Room in Hell 2 fits that role extremely well.
Performance Holds Up When Things Get Ugly
Performance was nearly flawless during my time with the game on both PS5 and PC.
I experienced very little screen tearing or noticeable lag, even during matches with seven other players and a large number of zombies filling the screen.
That’s important because this game gets busy.
Really busy.
When enemies are flooding into an area and eight players are firing, swinging weapons, moving between rooms, and trying not to die, performance problems could completely destroy the experience.
Thankfully, that rarely happened for me.
Graphically, the game looks solid without being something I’d call visually groundbreaking. The environments are appropriately dark and grim, and you’ll find yourself relying on your flashlight fairly often.
The audio also does a good job of making the environment feel active around you. When you can hear something moving nearby but can’t immediately see it, the game creates some surprisingly tense moments.
And as someone from Pennsylvania, seeing recognizable Pennsylvania locations and names throughout the game was a cool little bonus.

A Very Good Time If Zombies Are Your Thing
No More Room in Hell 2 isn’t reinventing zombie games.
It doesn’t need to.
What it does is deliver one of the better straight-up cooperative zombie experiences currently available.
The movement could absolutely be smoother. A stronger story would have added another layer to the experience. And if you’re someone who gets bored simply killing zombies over and over again, the appeal could eventually wear thin.
But for the right player?
There’s a lot here.
The scavenging is satisfying. The combat is fun. There’s plenty of loot and weapon variety to discover. Performance held up extremely well in my testing.
And most importantly, the eight-player co-op gives No More Room in Hell 2 an identity of its own.
When eight people are trapped in a building fighting for their lives, or when everyone somehow survives long enough to pile into the extraction helicopter together, the game absolutely delivers.
If co-op zombie games are already your thing, I can easily see this becoming one of those games you keep installed just because you know somebody is eventually going to send the message:
“Zombies?”
And sometimes that’s all it takes.

Disclosure: A review code for No More Room in Hell 2 was provided through Game.Press for review purposes. Receiving a review code had no influence on the opinions expressed in this review or its final score.











