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Gothic Remake review featuring the game's key art for the PS5 RPG remake.

Gothic Remake Review


Platforms: PS5, Xbox Series X|S, PC

Release Date: June 5, 2026

Main Story Length: 35 hours

Developer: Alkimia Interactive


Reviewed on PS5

Gameplay screenshot captured by NextUpDaily



I don’t go into games looking to hate them.

If anything, I lean easier to please than most reviewers. I can usually find something to enjoy in almost any game, which sometimes makes it harder to separate good from truly great. But every so often, a game just never clicks.

Gothic Remake is one of those games.

Two Questions Every Remake Has to Answer

With how many remakes are hitting shelves these days, I always ask the same two questions.

Did this game actually need a remake?

And does it capture what made the original work while improving what hasn’t aged well?

For me, Gothic Remake struggles to answer either one.

The Visuals Aren’t the Problem

The game looks good. That much isn’t up for debate. The environments are detailed, the atmosphere is convincing, and there are moments where the work put into rebuilding this world is obvious.

Then the novelty wears off, and what’s left is a game that still plays like it never fully left the era it came from.

A Loop That Never Arrives

Quest progression drags. Conversations struggle to hold your attention. Characters come and go without leaving much of a lasting impression. Even basic traversal becomes a chore, with clunky controls and movement that never feels as smooth or responsive as you’d expect from a modern RPG.

Credit where it’s due: the game runs well. I didn’t run into any major bugs or technical issues that dragged down the experience. Performance was never the problem.

The problem is that the game never made me want to come back.

That pull—the “just one more quest” feeling that keeps you playing long after you meant to stop—never showed up. And for an RPG, that’s a tough hurdle to overcome.

Built for One Audience

I understand why longtime fans will enjoy this. Nostalgia is powerful, and seeing a beloved classic rebuilt with modern visuals is genuinely exciting if you already have history with it. That appeal is real, and I’m not dismissing it.

But I don’t have that history. And without it, the improvements here aren’t enough to outweigh everything that still feels rooted in the past.

That gap is even harder to overlook in 2026. We’re surrounded by RPGs that excel in storytelling, memorable characters, rewarding exploration, responsive combat, meaningful choices, and polished gameplay systems. The bar has never been higher, and Gothic Remake rarely reaches it.

There are flashes of good quest design scattered throughout the campaign—glimpses of the foundation that made the original influential in the first place. But actually playing through those missions rarely matched the strength of the ideas behind them. The objectives themselves weren’t the issue. It was everything surrounding them—the pacing, the controls, and the overall moment-to-moment gameplay—that kept pulling me out of the experience.

Verdict

Gothic Remake isn’t a bad game. It’s a game that knows exactly who it’s for—and unfortunately, that audience doesn’t really include me.

If you grew up in the Colony and have spent years waiting to return, there’s a good chance this remake delivers the nostalgia you were hoping for. But if you’re looking for your next great RPG and have no attachment to the original, I wouldn’t put this near the top of the list.

I never once felt that urge to pick the controller back up after putting it down. I respect the effort that went into bringing this world back for a new audience—but respect isn’t the same as recommendation, and Gothic Remake never gave me enough reasons to bridge that gap.


NextUpDaily Gothic Remake review score of 6.5 out of 10 with pros, cons, and review summary.


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