
Yoshi and the Mysterious Book Review
Platforms: Nintendo Switch 2
Release Date: May 21, 2026
Main Story Length: 9 hours
Developer: Nintendo
Reviewed on Switch 2
Reviewing Nintendo games is weird sometimes. Not because they deserve some sacred untouchable curve, but because these characters carry decades of comfort with them. Yoshi walks in the door and you already feel something. You know the colors pop. You know the animations have charm. You know it’s going to be warm and welcoming before you’ve touched a single button.
That built-in goodwill is exactly what makes Yoshi and the Mysterious Book frustrating.
Because the pieces are right there.
I love platformers. Always have. They don’t need to reinvent anything — just give me tight movement, clever levels, a steady drip of new ideas, and enough personality to keep me pushing forward. That’s not a high bar. Especially not when you’re building around one of Nintendo’s most naturally charming characters.
But here’s the thing. The bar for platformers has never been higher. Indie darlings, polished gems, co-op experiments, puzzle hybrids — the genre is stacked right now. “Cute and functional” doesn’t cut it anymore. If you want someone’s time in 2026, you need to earn it.
Mysterious Book never really earns it.
The concept? Actually interesting on paper. You’re reading through a mysterious book, spotting things, jumping into discovered locations to uncover what’s hidden there. It’s got a storybook identity. A different rhythm than the usual world-map slog. There’s a real attempt to make discovery feel interactive — like you’re helping Yoshi actually investigate something.
I respect the idea.
I just don’t think it makes a better game.
That’s the core problem. The book concept is a better pitch than it is an experience. Once the novelty wears off — and it wears off fast — pointing things out and moving into areas of interest starts feeling like an extra step standing between you and the fun. Instead of making the adventure feel magical, it often just feels like friction.
And the frustrating part? When the game lets you just play, it’s genuinely good.
When it gets out of its own way — lets you move, explore, jump, collect, actually interact with the world — you can see the game this could have been. The mechanics have personality. Some levels open up in ways that feel playful. There are moments where Yoshi’s moveset clicks and you think “okay, this is it.”
And then the game moves away from it.
That’s the other problem. The best mechanic in the whole game appears for a shockingly short window. When a game’s strongest idea feels like a detour instead of a foundation, something went wrong in development. The most interesting ideas are underused. The slower book structure keeps pulling focus. Instead of doubling down on what works, the game just… coasts.
Pleasant is the word. This is a pleasant game.
It is not a disaster. It is not some Yoshi-ruining catastrophe. There’s warmth here. Younger players and casual fans will probably have a good time. But for anyone who wanted the next Nintendo platformer people are still talking about three years from now? It falls short. Compared to the energy Donkey Kong has brought to the Switch 2 launch window, this feels like a footnote.
Nintendo fans are still waiting. Waiting for the next massive Mario platformer. Waiting for something that makes new hardware feel necessary. Every Nintendo Direct carries that hope. Yoshi and the Mysterious Book was never going to be that — fine — but even on its own terms, it needed more spark. More memorable levels. More mechanical courage.
Because I keep coming back to the same sentence:
It plays fine.
For Yoshi? In a genre that can still feel electric when handled right? Fine is a disappointment.
The pieces for something special were genuinely here. A storybook Yoshi adventure could have been something people talk about. The concept had potential. The mechanics had flashes. The best ideas just needed room to breathe.
Instead, this is a game that understands Yoshi’s charm without fully understanding what would make this adventure matter.
There’s fun to be found. But it slips from your memory faster than it should. And for a character this beloved, in a genre I love, that’s the real sting.


